5.26.2007

Blizzard vs Peons4hire

Blizzard is going on the offensive against gold sellers. They have sued Peons4hire. Interestingly enough, Blizzard is not suing them for gold selling or Terms of Service violations per se. This lawsuit is about spamming. Since there are successful precedents of email spam victims and ISPs suing spammers, this lawsuit might even succeed.

World Of Warcraft: Dancing

A video showing where the various WoW /dance emotes originated from. It's missing a few races, though. For example, trolls, Forsaken, gnomes, female orcs, female tauren and female humans. I hope a part 2 is in the making. :)

5.25.2007

TBC raiding: linear and non-progressive?

Tobold recently post his impressions on patch 2.1. The general consensus seems to be that raiding currently requires a full-time commitment and it is killing WoW. While WoW is quite unlikely to collapse outright, because the effects of MMORPG interia will reduce the collapse to a slow bleed. Would you abandon a character and the community that you spent the last two years overnight? I don't think so, because there is no alternatives available that are significantly better.

While I agree that WoW endgame has several outstanding issues, I don't think that the problem is as bad as the doomsayers make it sound. Patch 2.1 did have a lot of changes that should make somewhat easier. They do not address the major flaws, though.

What are the major flaws then? In my opinion, strictly linear progression and non-progressive content.

One thing that TBC has done really well is the 5-man instances. There's lots of them and they stay a viable option at level 70 thanks to the Heroic system. They are and remain challenging to even raiders, but are not too difficult. Since every individual heroic instance has a 1-day reset timer, people are encouraged to try out different isntances to stop them from getting bored. However, this freedom of choice vanishes the moment you start raiding.

Although the attunement chart suggests that Karazhan, Gruul's Lair and Magtheridon are your starter raid instances, the only real choice is Karazhan. Gruul and Magtheridon will wipe the floor with your raid unless you are epicced out from Karazhan, PvP or Heroics. Gruul is generally considered to be the easier of the two, so once you are farming him and Nightbane, you can enter Serpentshrine Cavern. Once Magtheridon goes down you can enter the Eye in Tempest Keep. Once both Lady Vashj and Kael'thas Sunstrider die, you can enter Mount Hyjal. Once you have killed the first boss there (and A'lar, the phoenix god boss in the Eye), you can enter the Black Temple.

Do you see the prevalence of preconditions there? Let's compare it with Vanilla WoW.

Zul'Gurub, Ruins of Ahn'Qiraj and the Temple of Ahn'Qiraj are instantly accessible. Molten Core, Blackwing Lair and Naxxramas require a single attunement quest each, are not linked and at most require a single instance run. Onyxia has a lengthy attunement quest, but is required only after you have progressed deeper into Blackwing Lair. While the relative difficulty of the instances does set a recommended sequence, you can switch instances if you choose to do so.

TBC raiding is strictly linear, with the trouble spot at Gruul and Magtheridon. These are very difficult encounters at first, and you cannot proceed any further until you defeat them, leaving Karazhan as the only place you can go.

The status of Gruul and Magtheridon as gatekeepers is enforced by the nature of their instances. These are very short instances in the style of Onyxia. A handful of trash mobs, followed by a boss. The trash mobs do not drop any interesting loot, nor do you gain any crafting materials or reputation in the process. If you keep wiping, there's nothing to show for your efforts, just a hefty repair and consumable bill. This discourages guilds from even attempting these encounters.

In small-group/solo PvE content, PvP and vanilla WoW raiding, the idea of progressive content worked. Any effort was rewarded by something, be it random epics from trash mobs, reputation or crafting materials. Even if you wiped horribly on some boss in Molten Core, you did gain something which made the next raid slightly easier. This is not the case with Gruul and Magtheridon. Each time is as hard as the previous one.

Gatekeeper encounters are fine when they are buried in the middle of normal raid instances, since you can clear everything up to the gatekeeper encounter. However, Gruul and Magtheridon are Onyxia-like encounters, not full instances. The progressive content model breaks down, which discourages guilds from trying these encounters. So, they return to Karazhan. So if you were looking forward for endgame raiding consisting of 6 instances instead of one, it's no wonder people became frustrated. As well-designed as Karazhan is, I can see myself become bored of it eventually. The upgraded loot will keep people interested for a while, but will it be enough?

The introduction of Zul'Gurub back in the day was a very welcome addition to raiders who were burned out by Molten Core (pardon the pun). I hope Zul'Aman has the same effect for TBC.

5.19.2007

You gotta know who's the boss..

A gnome explains the fundamentals of a relationship to all those silly females.

5.18.2007

Even the mighty can fall

The Dark has claimed an another casualty. A long time ago, Sargeras, the champion of the Pantheon, despaired in the face of his great task. And just like him, Tseric has now succumbed as well. He too fought forces that desired only chaos and strife. And just like Sargeras, his eventual downfall was foretold by the numerous cracks and fissures on his metallic skin. Once the fiends got under his skin, the breaking point soon followed.

5.17.2007

Quag Done Quick

One of the great things about the Internet is that there's billions of people that come up with stuff that you've never thought about. However, this is not one of them. Soloing bosses by making them run back and forth is an old trick, but this time.. there's epic loot involved. While Blizzard should have prevented things like these from happening long ago, it's still a neat video.

5.13.2007

Blood, Fire, Death

"The Weaver has certainly blessed me today.", Shalkis thought. No bodyguards.. no sycophants.. not even servants. The prey is completely exposed. He slowly walked around the edge of the arena, oblivious of the two red eyes starting at him through the thin slits of Shalkis' wooden mask. She carefully walked around the outer edge of the stony steps of the auditorium. Too much was at stake to be caught now.. She followed him around until he sat on the edge of the Arena. She was now convinced that he was alone and approached.

"Hello."
Tziak turned slowly and gazed towards Shalkis.
"Greetings."
"I didn't expect to see you here, but.. Could you step into the Arena?"
"Hmm...A familiar voice...Shalkis?"
Shalkis drew her sword and held it lazily, with the tip pointing towards the ground.
"Pretty please?"
"Planning on making a sacrifice? Not wishing to converse? How unlike you, Shalkis..."
Tziak stood slowly.
"Of course not. An example."
"An example of what?"
"Patience.. you'll find out soon."
The pair started walking towards the ramps. Tziak in the front, and Shalkis following at a swords-length behind him.

"Very well... You wish to fight, yes? Not exactly my strongest skill, but still...i shall fight, if you will speak with me first.."
Shalkis stayed silent.
"Answer me?"
She prodded Tziak with her sword. Tziak eyed the dark blade and then chuckled.
"A sword in the stomach, hmm?"
"Keep moving."
Tziak rolled his eyes and walked down the ramp onto the crimson sands.

"Good."
"Spill his blood all over the sands!"
"Feast upon his heart!"
The voices were still whispers, but loud enough to be heard clearly. Shalkis could almost smell Tziak's delicious blood, pumping in his veins.. then he turned and spoke.
"Now, shall you speak?"
Before Shalkis could reply, he heard an another voice from behind her.
"It is an honor to be in your presence once again."
Hidden behind her mask, she smiled. Audience. And judging by his words, a Gurubashi. The blessings are numerous today, she thought. And before she realized it, a red haze filled her vision and words escaped her lips:
"This might sting a bit."

...

Tziak was lying on the ground.. frostbitten. As was the other troll. Shalkis would have preferred if he was conscious, but one cannot have everything.
"Now.. get up.", she barked towards Tziak.
"The reason why we're here.. I've been thinking what the warcry of the Empire really meant.."
Tziak slowly opened his eyes, and his flesh was already regenerating rapidly.
"P-pardon...wait till my ears r-regrow...", he smirked and coughed up some blood.
"The Blood.. that corrupts us.", she bellowed and drove her blade through Tziak's hand.
"The Fire.. that consumes us.", she continued yelling. Flames danced on her fingertips and jumped to Tziak, burning away the regenerated flesh.
"The Death.. that sets us free.", she screamed on top of her lungs, drowning out the wailing winds circling around her.
Tziak was trying to whisper something.
"Of course.. you're not getting away that easily..", she spoke and smiled.
"Of course not, Shalkis.", he replied and then whispered..
"But answer me one question....Do you regret that your lips, who even now quiver with jealousity, shall never again grace my skin?"
He started to laugh, but it quickly turned into a cough.
"Now sleep.. and dream of horrid things..", she spoke omniously and pointed the tip of her bloodied sword right at Tziak's face.
"Wait..", he smiled again.
"Will you not answer my questions?"
"I have no regrets. My task in this world is done. This.. is just a bonus.", she replied from behind her mask.
"That was not my question."
Shalkis heard someone walk towards her from behind. She turned, still keeping her sword pointed at Tziak. An another Gurubashi.
"I did not come here for you. Wait your turn.", she quipped and turned towards Tziak.
The other troll spoke: "Me be ´ere to ´elp me Emporah."
Shalkis ignored the troll and carefully cut Tziak's tabard off him with her sword. When the blade nicked Tziak's skin, the wound closed even before it could bleed.
The troll behind her started to chant: "From da earth yah call da Powah..."
Shalkis grabbed the tabard and held it up, marveling at the handiwork. Even in it's burnt and tattered state, the twin snakes still looked majestic.
"This.. is now mine..", she spoke to herself. She then turned her gaze back towards Tziak.
"As for your life.."

Shalkis' sentence was interrupted by a snarl from behind. Before she could turn, she could feel and hear metal grind against bone. Blood gushed out of her back. She whispered a word and she was beyond the axe's reach. The troll wielding it pulled the axe up from the ground and started running towards her. The other two trolls were already hurling lightning towards her, and from the corner of her eye, she saw Tziak, shimmering with frost and an elemental at his side. She had a wicked grin behind her mask, but that was only a facade. Of course he had only been stalling, waiting for more Gurubashi to show up. Each second here would increase the chances of him winning. It would have to end now.

Shalkis muttered a long-forgotten blessing, and she too was protected by both a frozen shield and an elemental. The elemental turned it's featureless face towards one of the shamans while Shalkis was already introducing the berserker to his ruminant side. Bolts of lightning, ice and water criscrossed around the Arena. The first shaman succumbed.. then the other. She looked back at Tziak, and the blood haze filled her vision again.

...

Shalkis stood next to Tziak, looking down on him.
"Now.. where were we?"
"I believe you where going to take my life? Amusing, really.", Tziak grinned.
"All things have an end. You are fortunate to encounter yours so soon. However.. your end will not come today."
"You know, if you let me live, what shall happen..", he shook his head.
"You.. will bring your own downfall. This.. is simply a long overdue reminder.. of your mortality. That even a 'God-Emperor' can bleed."
"Breaking my body serves nothing to remind me of 'mortality' ...you should know, as an 'Aspect' ...the Flesh means nothing", he replied.
"Of course.. so here's something for you to dream about."
"I have long stopped dreaming....but continue.."
Shalkis' sword flared briefly as she thrust it towards Tziak.

...

"Sleep, Emperor of the Gurubashi.. and dream of your fate that you have brought upon yourself!", Shalkis bellowed. Her work was done, for now. The wound on her back was not bleeding anymore, but she could not handle any more Gurubashi. With great effort, she climbed on top of her raptor and rode north from the Arena.

5.10.2007

Snacky's Journal - Episode 2

There's something about gnomes that always makes me chuckle. Especially when they're getting beat up and thrown around.

5.05.2007

Curse Gaming & Markee Dragon?

I was a bit surprised to see a post in Curse Gaming which denounces the most recent wave of bans for botting, trading gold and trading accounts. Although it appears in their "Editor's Notes"-section, it was not written by the staff of Curse. The post was submitted by AlexandraMD, but the post itself mentions that it was written by Marcus Eikenberry of Markee Dragon. And sure enough, Alexandra is one of the editors there.

The Markee Dragon site doesn't hide the fact that they do support botting, gold trading and account trading. WoW Glider links, IGE ads, botter interviews, links to gold selling sites. .. you name it, they've got it. Apparently Markee Dragon has personally been banned by Blizzard as well. One other thing that I found was an utility called FreeGameCam (not to be confused with the GameCam), which can be used to monitor your bot's progression remotely.

If I were a Curse staffer, I'd be more careful who I allow to post on their front page.

5.02.2007

Misguided Alleigances

Sigh.

Shalkis looked at the tabard one more time. The crimson background had faded some time ago, and the edges were frayed. Only the black sword motif remained, as sharp as ever. She carefully straightened the tattered cloth, then folded it. Once, twice, thrice.

They had failed offer any answers, either. Those who had once challenged the dominance of Frostmourne now.. just gave up. To some, the call of the grave proved to be too seducing. Others returned to whatever places they called home. Some found new employers. Whatever they did was now irrelevant. There would be no voyage to the north.

With a thud, the male Draenei set a metallic box on the counter and opened it. Shalkis' eyes lingered for a moment on the stack of cloth in it, each one with different markings. Only the top one with a hellish mouth motif was visible, but Shalkis knew the others as well. A golden scepter, a silver sun, a blue wolf's head, a red drake, poison-green eyes, golden twin spires, a red Naaru motif.. and the twin snakes.

"Too many..", she thought.

Shalkis snapped out of her reverie and set the latest tabard on top of the pile. The Draenei put the lid back on the box and unceremoniously picked it up. The self-devouring snakes reminded her of one other thing she needed to do now. News of the collapse would eventually reach their ears and lure the scavengers in, looking for an easy kill. She glanced on the Draenei, who nodded slightly and vanished into the back room for a moment. A few minutes later he re-emerged, carrying an another box.

The stench of forbidden magic greeted Shalkis when she opened it. She would use their superstition to her advantage. In their eyes, she was the betrayer, the heretic, the corrupt. Fine. Let them come and test their bravery before their strength. The first item she removed was a fiery robe with intricate patterns. Then a set of shoulderguards. Three monstrous mouths, locked in an eternal howl stared back at her. Finally, the most important part.. a wooden mask. The dried blood still lined it's insides. The draenei looked at her with a well-hidden frown on his face. She nodded, and the metallic container was sealed and hurried out of sight.

The robe was gentle to the touch from the inside. Like finest silk, straight from the Spider Queen's chosen. Yet the outside looked like it was molten and would scar from the slightest touch. As soon as she slipped it on, the faint whispers started to circle in her mind. Barely recognizable promises of power, of vengeance, of dominance. For such a small price.. yet too steep to even consider. Still.. detecting and fending off the temptations would be good practice. There was no leeway to let delusions of grandeour fester. Any overestimations would be the death of her. Literally.

Next, she grabbed one of the shoulderguards and attached it to her right shoulder with the leather straps. Then the other. From the corner of her eye, the eyes of the beasts seemed to flare. In her mind's eye, she could see the false prophet writhe and scream in agony. Her mouth sharpened into a grin. The price he would pay for his betrayal would be high indeed. But.. not now. Patience. Discipline. These would be her allies in the coming months. Not the rage that was offered to her.

Finally.. the mask. As soon as she lowered it to her face, all seemed so clear. Short-sighted fools. Heretics. So many times she had offered the ingrates the truth. And an equal number of times it had been rejected. Their downfall would be of their own doing. All she needed to do was to watch.. and judge. With their dying breath, they would all admit that they were wrong. But then again, she had been wrong so many times before. So many misguided alleigances. So much trust for those who never deserved it in the first place.

But maybe there would be some who would be worthy. Those who also see the mistakes of the past and follies of the future. It would be so good to talk to someone who would understand. It has been too long since the last time. As she saw it, there was now two alternatives before her. She could stay in the shadows, in the sidelines, to catalogue all the mistakes of the world. It would serve as a warning for the future generations, should there be any. Or.. Perhaps..

Oh yes..

With a smile hidden beneath the mask, Shalkis climbed on her wyvern's back and guided it towards the sky.

4.12.2007

Engineering will get this, and much, much more!

Just kidding. Apparently the Engineering patch got turned into an Alchemy patch, and Ommra picked the short straw to deliver the news. The major Engineering overhaul is as follows:

  • 11 goggles, which you may or may not be able to use.
  • Engineering bags can now contain some Engineering items.
  • 1 new grenade.
  • Engineering bags can now contain some Engineering items (just in case you missed it the first time).
  • When skilling up Engineering, you now have more than 2 items you can craft at any time.
  • Craftable Fused Wiring, because not every raid instance comes built-in with repair NPCs.
  • Next rank of Seaforium Charges, which can now actually open locks. You have to farm rep for it, though.
  • An item that sells for 50g might now cost less than 1.5k to craft.
  • Nigh-Invulnerablity Belt kills you less often now.
  • Gnomish Poultryizer makes your opponent /lol less.
  • Goblin Rocket Launcher can actually help you catch someone instead of giving them a head start.
  • New icons for mana and health injectors (Ya rly).
That's all folks.

4.10.2007

Professions preview and the trouble with Engineering

Nethaera has come forward with a professions preview, and I have to say.. it's not much.

First, let's get the obvious out of the way. Limiting elixirs to one per type is going to hurt raiding a lot. I'm not even near Serpentshrine or Magtheridon and I'm routinely using at least two elixirs. On paper this is doing exactly what Blizzard promised it would do: reduce the money needed for consumables in raiding. However, if the encounters are not balanced accordingly, it will just mean that the cost is transferred from consumables to repair costs. It's not the end, however. It will simply slow down raiding progress on gear-dependant encounters.

Next up is enchanting. The changes are nothing to write home about, simply some slight tuning. Making the spell damage bracer enchant cheaper is always useful, and changing spell damage enchants to both spell damage and healing will help healers in soloing stuff, and is in line with previous changes.

Fishing buffs are always welcome. Starting up fishing with 300 fishing and +25 skill fishing pole in Zangar Marsh was a pain. Since cooked fish are actually useful nowadays, this will hopefully inspire more people to take up fishing.

Jewelcrafting got the UI changes it needed, and got a few of the gaps filled out. I'll be ordering some spell hit gems as soon as possible. I'm also stockpiling ores for the improved Prospecting.

Leatherworking got a few cosmetic changes, so I won't comment on those. But I'll comment on my profession, Engineering.

The listed changes miss whatever feedback that has been given to Blizzard. 11 goggles? With any luck, they'd all require Engineering and/or are Bind-on-Pickup. Nobody's going to pick Engineering because they can craft 9 goggles that are useless to them, even if they are epic. If you pick Blacksmithing, you are a melee class, most likely a warrior or a paladin. If you pick Tailoring, you are a clothie. Rogues, druids, hunters and shamans pick Leatherworking. Everyone can use Alchemy potions, and you can always sell them. Ditto with Jewelcrafting. Now compare all of the other crafting professions to Engineering.

90% of the Engineering items require Engineering to use, and only a handful require a specialization to craft. This means that the market for Engineering items is nonexistent, especially when the guns are substandard. Currently, the only classes that get the most out of Engineering are Hunters and Warriors, and even then there's some clothie items left.

IMHO, Blizzard has to do some soul-searching with Engineering. What do they want it to be? Do they want to limit it by class like Tailoring, Blacksmithing and Leatherworking are now? Or do they want it to be a general-purpose profession like Alchemy or Jewelcrafting? Or just a novelty profession with some minor benefit on very limited circumstances? Because that's what it is now, a novelty. And if this is the best that Blizzard can do, it isn't going to be enough to make Engineering viable anywhere.

4.09.2007

The mechanics of Death

The debate about death mechanics in WoW has continued for a while, and recent nerfs in Vanguard's death mechanics sparked my interest, since their system is relatively close to an another Blizzard game I used to play.

Diablo 2, the previous Blizzard net hack n' slash had a very similar death mechanic to Vanguard. You lost experience and gold upon death, and your character would spawn at a friendly city naked (figuratively speaking). If you successfully made your way back to your corpse, you'd retrieve all your gear and regain some lost experience. At no point you would lose a level through experience loss, though.

Interestingly enough, this death mechanic scaled throughout the game. Dying at low levels was relatively harmless, since the amount of experience and gold lost was small. But after you went past level 85 or so, a single death could set you back significantly. At level 90+, going to a dangerous situation was simply stupid.

How did it affect the game? Obviously, risk-taking decreased when you progressed in the game. High-level characters would not even go near hazardous situations, like Iron Maiden-casting Deathknights in Chaos Sanctuary, Nilthalak's Corpse Explosions, Arreat Summit's Barbarians or Lister's deadly loading lag. A high-level player would pick a risk-free spot and farm it. While the death mechanic did instill a healthy aversion to death upon characters, it also made the game boring, since increased risk was very rarely met with an appropriate increase in rewards. It was much more worthwhile to farm Mephisto than to risk dying without even reaching Baal.

Contrast this with WoW, which has one of the most forgiving death mechanics ever used in an MMORPG. The only penalties are a monetary penalty in the form of repair costs and a time penalty for corpserunning. You only lose experience if you really want to. Death in PvP only incurs a time penalty with no lasting effects. The difference in player mindset when compared to Diablo 2 is striking. WoW players are much more receptive to the idea of trying something different and quite likely fatal. Like attempting a raid encounter that could even be untested and completely unbeatable. This in turn is both a blessing and a curse. It lets players try to perform at the very edge of their gear and abilities and thus provide them that much-needed challenge. On the other hand, many players do get an optimal performance out from their characters, which sometimes results in players finishing off content at a faster pace than Blizzard would like. This results in bored players. To keep them interested, Blizzard has to keep making more and more content and new encounters.

A harsher death mechanic is not really a solution, and it could even backfire. One of the things that keeps the so-called casuals playing is that even short sessions benefit them. A short grind session, a quest or two, a bit of PvP, an instance run. Even though the benefits might be neglible, you always gain something, be it a bit of honor, some reputation, some gold or a sliver of experience. You never lose anything that would take hours upon hours to reacquire. That's currently reserved for bleeding-edge raiders.

Speaking of raiders.. A raider can currently burn several hundreds of gold in consumables when trying to down a new boss. If they also had to regrind experience and reacquire lost gear, raiding progress speed would grind to a halt. A few dedicated guilds would keep trying the new content, the rest would stick to farming easy encounters. Blizzard's current focus on new content development would most likely be a waste, since only a handful of people would even try to reach it. Raid encounters would stay bugged for months and months until Blizzard would eventually give in and nerf them enough for safe farming. If you think that having to clear trash mobs after a few wipes and farming 500g worth of consumables for a night of raiding is bad, you haven't seen anything yet. It could be much, much worse.

4.07.2007

Dynamic music and World of Warcraft

Melmoth is annoyed by the randomness of WoW's music and wants it to change according to the situation. While I agree that dynamic music would add a lot to immersion, there are several significant hurdles that make dynamic music hard to implement.

First of all, time and cost. If you want appropriate music for every situation, someone has to compose, arrange and perform all of it. When we are talking about a game with dozens of zones, thousands of subzones and an incalculable amount of different situations, that's a whole lot of music. A lot of video game music, including WoW's, is composed for a full symphony orchestra and a choir. Hiring an orchestra, a choir and managing the logistics of getting them all into the same place to perform your music before the deadline is a lot of work.

However, there have been some instances where games have used dynamic music successfully. Probably the most well-known is LucasArts' iMuse. The reason why iMuse worked was that games of that era used MIDI. The music was stored as notes, not raw sound. This allowed iMuse to rearrange and remix the human-created soundtrack on-the-fly. Nowadays many of the soundtracks undergo extensive post-processing and use vocals. A home computer would have a hard time redoing the post-processing in real time, and adjusting and replicating vocals would be very hard.

So, now we have to settle for the next-best alternative. WoW uses around 3-4 different themes for each of the capital cities, and 6-8 (one set for daytime, and one set for the night) for every type of zone. Each theme lasts less than a minute, and has manually created transition points. Normally the capitals have an intro theme that is used whenever the player enters them, and then the game plays the other themes randomly. In addition, there are some themes that are triggered whenever a player enters a specific sub-zone or activates an event. For example, demon- or Scourge-infested areas have a specific theme. Certain NPCs, like Jin'do and Gul'dan have their own themes. In theory, WoW's system could be extended to include more triggers, like combat, population density, type of enemies and so on. However, there's still the question of time and cost. Currently, Blizzard has introduced more music only when a new raid instance was released. AQ, Naxxramas and Karazhan were accompanied by their own soundtracks. Creating more music for a raid instance is relatively straightforward, since you have a specific theme every individual piece of music revolves around. Adding triggered themes that would not sound out-of-place in any of the zones currently in game is much harder and much more time-consuming, because you have to create a lot of new music.

In the end, the issue boils down to a more generic question: Given the resources Blizzard currently has at their disposal, should they use those resources on creating new content or improving the old? Remember that for most of WoW's history, Blizzard has simply been working on the backlog of content they wanted to have ready for the release, but couldn't finish. When the game was released, some of the zones were blatantly unfinished, like Silithus or Searing Gorge. Blackwing Lair, Ahn'Qiraj, Zul'Gurub, Naxxramas, Caverns of Time, Maraudon, Dire Maul and Karazhan were eventually implemented. Gilneas, Kul Tiras, most of Timbermaw Hold, Grim Batol, Uldum and present-day Hyjal are still missing. Nazjatar and the Emerald Dream are somewhere deep in the backlog (although parts of them are in the game files), with the Black Temple currently occupying the top spot. After the Black Temple is implemented, Blizzard will hopefully finish some more of the backlog and improve Azeroth before setting their sights on the next expansion. Although I do roleplay an ice troll, I'm not in a rush to see Northrend.

3.26.2007

No such thing as a free epic

Totalbiscuit recently pondered the effects of the attunement chain in the Burning Crusade. One side-effect of such an extensive attunement chain is that raiding is limited to your main character only.

Let's assume that you belong to a raid guild that's halfway through Tempest Keep and you get tired of the fireball spam / healthbar whack-a-mole / buffbotting and want to try out other roles as well. In classic WoW, you could always roll an alt, powerlevel to 60 and jump back into raiding. Thanks to the attunements, jumping back to the raiding is easier said than done. You just can't jump into MC or BWL in greens, stay out of the way and pick up some epics. To even zone in to Tempest Keep you need to do Heroic Steamvaults, Heroic Shadow Labyrinth, Heroic Shattered Halls, Heroic Arcatraz and Magtheridon. To get to the Heroics, you need Revered reputation with four factions, which you get from running the level 70 nonheroic instances. To get to three of those, you need keys from the previous instances. Suffice to say, that is a lot of work. Too much work for just an alt. By the time you have completed the attunements, you should already be in full blue gear and spent dozens of hours of game time.

So what does this mean for raiding guilds? Replacing burned-out raiders is going to be expensive. You just cannot "retrain" one of your existing raiders when a critical member quits, takes a vacation or generates enough guild drama to get kicked. It's more worthwhile to recruit (even cross-realm, like TotalBiscuit did by offering to pay for a transfer) a character that already has the attunements and gear.

What does this mean for the so-called casuals (read: anyone who doesn't raid)? One effect that I'm hoping to see is that the envious and confrontrational attitude against raiders will gradually dissolve. Belonging to a raiding guild is no longer a fast-track to epics. If you see someone in T4/T5/T6, they have worked for their gear. Getting epics via raiding is not easier than crafting or PvP, it's just different. And until Hyjal is on farm, the gear you get from raiding is probably more or less equivalent as well.

3.25.2007

"Hacked"

I had this interesting conversation today:

She got "hacked" a week ago[10:37:31] [Rachiel] whispers: Greetings Brave soul i was thnking of how rich you looked and then i was wondering if you could give a poor little girl some money for some weapons after a visit from hackers it will be very please??
[10:40:04] To [Rachiel]: Unequipping your gear does not make you a victim of a hacker.
[10:40:57] [Rachiel] whispers: i know thats why i havent taken of my gear off
[10:41:19] To [Rachiel]: When did this "hacking" take place?
[10:41:28] [Rachiel] whispers: a week ago
[10:41:46] To [Rachiel]: Is that so? According to the Armory, you still had your gear yesterday.
Of course, she didn't give up that easily..
[10:42:20] [Rachiel] whispers: cant be me another maybe what armory did i have?
[10:42:35] To [Rachiel]: Well, there is just one Rachiel on Defias Brotherhood.
[10:43:21] [Rachiel] whispers: well it could be another blood elf with near the same name
[10:43:46] To [Rachiel]: An another blood elf with the exact same name and in the same guild?
[10:44:11] [Rachiel] whispers: i didnt say so with nearly the same name
[10:45:20] [Rachiel] whispers: but if you say i had my armory yesterday then what armory did i have?
[10:47:12] To [Rachiel]: For example, your weapons were [Dazzling Longsword] and [Sword of Omen]
[10:47:50] [Rachiel] whispers: really because i used dagger
[10:48:59] To [Rachiel]: Oh really?
[10:49:08] [Rachiel] whispers: yes really
[10:51:49] To [Rachiel]: Let's assume for a moment that I'm looking at the wrong Armory profile.. How supposedly this hacker with a similar name also belongs to the same guild as you?
[10:53:13] [Rachiel] whispers: nope but listen if you dont wanna give anything just say no what is the problem?
[10:53:35] To [Rachiel]: I'm saying that you are the scammer and no hacking took place.
[10:54:36] [Rachiel] whispers: well why does i then walk around with 6 copper and a dress worth 1 copper and dont have any weapons?
[10:57:51] To [Rachiel]: First of all, that dress is crafted and costs more than 1 copper. Secondly, you know I can't confirm how much money do you have, nor I can confirm what you have in your bags or bank. But I can confirm that you still had gear yesterday, a week after
[10:57:56] To [Rachiel]: the supposed hacking.
[10:58:48] [Rachiel] whispers: okay okay i dont have got a visit from hackers but i maybe soon get because i have a payoff to someone i know and if i dont pay him unless friday he will hack my acount (this dress comes from the valentine event last month. =(
[11:00:17] To [Rachiel]: ..or you could just report him to Blizzard and they'll probably be more than happy to return your gear if this supposed hacker does succeed.
[11:00:25] To [Rachiel]: At least they would be able to bust him for harassment.
[11:01:09] [Rachiel] whispers: i know but i have a problem i dont know his character name
[11:01:28] To [Rachiel]: If you don't know his character's name, how can you pay him?
[11:02:24] [Rachiel] whispers: he will find me in school and then tell me that was the deal he dont wanna get his name out before i can pay him
[11:03:11] To [Rachiel]: Then why don't you report him to the school authorities for harassment?
Of course, there could be a real bully cleaning out their classmates' accounts, but it would be easier to just intimidate them to give out their virtual possessions than to make them co-conspirators.

Frankly, I'm doubtful that she'll learn. So just in case she tries this same angle again, I'm posting this as a warning.

3.10.2007

Stealing from a thief..

..is okay according to Blizzard.

I have to agree.

3.09.2007

Engineering and the Bling Bling

Since Tobold is covering most of the other tradeskills in the Burning Crusade, I'll cover Engineering, my tradeskill. Short version: Engineering is the Bling-Bling of WoW: It's expensive and mostly useless.

Before the Burning Crusade, Engineering was commonly seen as the PvP profession. It argueably still holds that title, but it's nowhere as good as before. Engineering did get new bombs and grenades, and these are still the bread and butter of engineers. A well-placed stun is always useful in PvP, and can give you the advantage in many fights. However, that's about the only really useful thing in Engineering now.

Aside from the grenades, Engineering was mostly known as the trinket profession. Deathrays, jumper cables, reflectors, combat pets, net-o-matics.. An engineer had a trinket for every occassion. With the introduction of Jewelcrafting, Engineering mostly lost that mantle. We did get some new trinkets, but we lost most of our previous trinkets due to diminishing returns. A Hyper-Radiant Flame Reflector is not going to stop a pyroblast from a level 70 mage. In addition, the new trinkets are less impressive than their stats would suggest. For example, the Goblin Rocket Launcher is completely useless against flying targets. It won't dismount them, it won't stun them, it won't even damage them.

The third category of items craftable with Engineering is various helmets, goggles and boots. While pre-Burning Crusade had a selection of cloth, leather and mail helms, the arrival of Jewelcrafting changed the focus a bit. Useful goggles are now for gnomes only, and new items are mostly leather.

The fourth and final category is guns and bullets. We got those as well, but the prices are.. well.. prohibitive. For example, my primary way of skilling up Engineering past 360 is the Felsteel Boomstick. To craft one, you need 20 Adamantite Ore, 56 Fel Iron Ore and 32 Eternium Ore. Getting the Adamantite and the Fel Iron isn't really a problem, but the Eternium is. It is an Uncommon drop from various veins. All in all, a Rare-quality gun is more expensive than many craftable Epic-quality melee weapons. Would you spend all that effort to obtain the materials or would you rather make a quick instance run and get a better one?

So for the four main uses for engineering, a mage like me can use.. one. Suffice to say, I'm looking forward for that Engineering revamp.

3.04.2007

Borrowing raid IDs for fun and..

..well, mostly malicious fun. Accepting an invite to a PuG can be hazardous to your raiding.

3.01.2007

The Armory

Apparently Blizzard is going to put all those profile and census sites out of business with the Armory. While the official stats site is always going to be up-to-date and thus more accurate than third-party sites, it can also be too accurate. For example, I occassionally log off wearing my roleplaying gear, which is nowhere near the power of my normal grinding/instancing gear.