Delusions of Grandeour
Boosting can be dangerous.
A tale of a servant of Shadra, the Spider Queen.
Silithus. The land of sand, crystals and forgotten sorrows. The wars are over, the armies returned, old horrors forgotten.
The champion of the Bronze Flight has not been seen for months.. Rivalries have once again arisen, and former cooperation is only a distant memory. Former comrades in arms fight over.. dust, and the Bronze Flight has turned away in disgust. The Spider Queen has not contacted me, so I have spent my time on trivial things. But that was about to change.
It was quite a surprise when they proposed it. To re-establish contact with the Timeless One and his servants.. A reasonable plan. Among the chaos, potential friends must not be forgotten. But.. why me?
I am not the most diplomatic one among the Noise, nor the most heroic. Sure, I had made a small contribution in the Second War of the Shifting Sands, but.. Me?
The desert was as repulsive as always. The everpresent humming had not quieted down, quite the contrary. Sand still got into every nook and crevice. And the heat.. This is no place for a Frostmane. Windclaw's nervous movements suggested that he was not fond of this place, either. Most wildlife had tough exoskeletons, and those that could be cracked open were often poisonous. I would have to do most of the hunting without him. I rode towards Cenarion Hold. The guards have stopped giving me dirty looks. But the mistrust of others still lingers in the air like the breath of a dwarf. I best do my business here quickly and start my work.
Nalith picked up his glaives from the rack. The freezing winds howled around the tower of Cenarion Hold. This is the shift he hated the most, just before sunrise. Elune's light would soon be replaced by the blinding, scorching, merciless sun.
"Elune'dora, Nalith."
"I hate mornings."
"We all have our burdens to carry, Nalith. You were lucky that Commander Mar'alith let you off so easy. A month or two and you'll be back on night shift."
"The sun isn't up yet, and it's freezing."
"You could have ended up in the midday shift."
"Point taken. Wait.. what was that?"
"What was what?"
"That flicker of light.. Over there, in Hive'Ashi."
"Oh, right. You haven't been on the night shift."
"Stop reminding me. What is it?"
"It's a troll."
"Troll? You're not making any sense. "
"She sets off every evening. She always picks up some combat assignments, and then comes back in the morning. She doesn't even read them."
"What did you expect? It's a troll, right?"
"What do you think is causing those flashes? She has the stench of magic on her. I think she can read well enough."
"But if she.. It is not there for serving the Circle, why.."
"I know what you are thinking, Nalith. She is not one of the cultists."
"How can you be so sure?"
"You'll see, or rather smell it yourself when she comes back. Last time Innkeeper Calandrath sent the troll to Un'Goro to bathe before she allowed her to touch her beds."
"Ugh. Savages."
"It seems that you'll have to wait a bit longer, though. The flashes are moving towards one of the entrances to the hive."
"Enough of the troll, please. It's almost dawn. You should get some sleep, esteemed sister."
High up in the sky, a lone beast glided along, blocking out the stars..
osoitteessa
8/28/2006 03:51:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, In-Character, Story
Baromir is at it again, this time lecturing about primitive guns and their effectiveness against armor.
There are five stages in any gold farming operation:
osoitteessa
8/25/2006 05:58:00 pm
0
kommenttia
Merkinnät: Gold Farming, Real Money Trade
Death and Taxes have downed the Four Horsemen. That's an another world first for them.
Whily I symphatize with healbots that raid, some addons can simply be hazardous.
Athlithuil points out that the Azeroth we know is severely scaled down, so there's lots of room for locations for roleplaying stories.
As always, I'm two minds about it. On the other hand, I am for promoting realism, not being constrained by game mechanics and thus improving immersion. But on the other hand, I am against taking too much liberties with the lore. It can easily lead to a bunch of player-made retcons whenever a new RPG book or a novel is published. And there is always the temptation of godmodding and making yourself a bigwig of some imaginary village.
The Azeroth we know is a miniature version of the true Azeroth. Even traveling between zones would take days. In "Day of the Dragon", it takes days to fly from Southshore to Wetlands. The in-game flight is five minutes at most. This miniaturization is necessary to keep the game interesting with the current amount of content. We'd need a lot of semi-randomly generated filler content, like in Oblivion. But Oblivion also has a time-accelerating autotravel to keep players from getting bored when they do not want to explore all of this fluff. That can't be done in an MMORPG. So players need to imagine all of this. Imagine if just getting to an instance took 45 minutes or more. Imagine if just moving a PvP raid to the location took hours instead of 30 minutes. Miniaturization is necessary to keep the game interesting.
osoitteessa
8/16/2006 10:45:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, Roleplaying
It seems that there's a new super-villain in town.
osoitteessa
8/15/2006 10:40:00 am
0
kommenttia
Merkinnät: Defias Brotherhood, Others' Stories, Story
Another day, another whine. The Alliance Watch, the largest guild doing World PvP on Defias raided Tarren Mill. And then they raided it some more, until there were nobody to raid. Then the resurrection timers started running out, and there was again people to raid.
Having been on the receiving end of a TAW raid on several occassions, I have to say that resurrecting is a challenge, to say the least. The question is whether this is intentional or just a side effect of town raids. Especially when you attack places with a big guardspawn, like Tarren Mill, Refuge Pointe or Stonard, it is hard to see whether that enemy on half health just resurrected or was simply wounded from fighting one of your friends.
Resurrection timers are also problematic, because it's easy to think that you gave your enemies time to mend their wounds and regroup properly, when they have simply been waiting for a chance to resurrect. Making an another attack whenever the resurrection timers are up can easily be seen as corpsecamping, even if there was no ill will.
The Chapter is recruiting. It is a roleplaying guild that mixes the medieval Catholic Church with the official Alliance belief in the Holy Light.
This is interesting for a variety of reasons. First of all, the Holy Light is obviously inspired by the real Catholic Church. In fact, in Warcraft: Orcs and Humans, there are direct references to God, angels and demons. These references were later replaced to references to more generic terms. God got replaced by the non-personal philosophy of the Holy Light. Angels got replaced by the Naaru and demons got replaced by the various races of the Burning Legion. The Chapter attempts to change this back somewhat. While I'm not a Blizzard developer, I would guess that the change was originally made to avoid any clashes with current religions. Warcraft was originally released a year after Doom, in the middle of the controversy about Doom's infernal imagery. Warcraft 2, which was released a year after Warcraft 1, had already gotten rid of God, angels and demons.
Now the Chapter is adding elements from medieval Catholicism into the mix. This can open a huge can of worms. There are already Christian guilds on many servers that actively recruit only Christian players and try to convert others. What happens if someone cannot keep the in-game religion separate from the real-world religion? Let's say that a Christian member of the Chapter encounters a staunch atheist, and tries to convert him in-character. Any insults could be taken very personally. Religion in general is a subject where calm, rational discussions are somewhat rare.
The second interesting aspect of the Chapter is that they rewrite some lore. They claim (at least in-character) that their holy book has been written by Uther Lightbringer himself, a very important (and deceased) NPC in the Warcraft universe. They also claim that prominent paladin NPCs in the game endorse them. This smells strongly of metagaming, because the NPCs can neither endorse or rebuke them. In essence, the Chapter is latching on to the credibility of the NPCs, so this decision can result in heated discussions (both in-character and out-of-character), of what Uther did and did not do. Again, these discussions could turn personal quite quickly.
osoitteessa
8/12/2006 11:16:00 am
1 kommenttia
Merkinnät: Christianity, Defias Brotherhood, Holy Light, Religion, Roleplaying
WoW Insider is reporting some big news about the Burning Crusade.
First of all, the current ladder system of PvP will be abdolished. This is great news. This eliminates the problem of having to compete with your own faction. This means that your team will no longer focus on killing enemies instead of trying to capture the flag in Warsong Gulch, exclude you from their Arathi Basin premade group, or have to work out High Warlord / Grand Marshal rotations for different weeks.
Second, there's information about the new shaman and paladin skills. Paladins get an AoE taunt buff that will help them function as offtanks in an emergency, and shamans get bloodlust. Finally. While it may not be as powerful as in Warcraft 2 (+50% melee damage), it's still great news.
What they didn't mention was how they are going to keep the factions different enough from each other to make the choice matter. Personally, I would love to have racial spells and skills for each class. The priests have them, and fighting a dwarven priest is somewhat different from fighting a Forsaken priest.
osoitteessa
8/12/2006 10:57:00 am
0
kommenttia
Merkinnät: Burning Crusade, PvE, PvP
Heresy is feeling moody once again.
osoitteessa
8/10/2006 06:27:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, In-Character, Others' Stories, Story
Gharb is feeling romantic again. And what better way to woo undead females than a killing spree?
osoitteessa
8/09/2006 06:17:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, In-Character, Others' Stories, Story
WoW Insider has done some math on the new Honor kill diminishing returns.
Basically, instead of losing 25% honor each kill, you only lose 10%. So opponents will stop giving honor after the 10th kill, instead of 4th kill. While this does increase honor received from each kill, it does not result in getting ranks faster. Everyone else is also getting more honor, so the net advantage is zero.
The other changes are more interesting. Blizzard will also tweak the maths to increase the allowed number of top-rank players on a server, so getting ranks will be easier. But the real kicker is a rumored change to the honor decay formula. In effect, you currently have to regain 20% of your total contribution points every week to avoid losing contribution points. While the effect is barely visible in lower ranks, it does make the last few ranks a grueling experience. Think of it as an accelerating treadmill. You have to run faster and faster just to stay where you are. Getting the last ranks does require unhealthy amounts of PvPing.
The rumored change would reduce the decay rate to 5%, which means that keeping ranks is easier and the majority of effort actually goes to advancing in ranks instead of maintaining the current rank. This can dramatically cut down on the time that aspiring Grand Marshals and High Warlords need to invest in full-time PvPing.
Etienne is rescued in the brink of time, Syskae can breathe easily. At least for a moment.
osoitteessa
8/09/2006 07:03:00 am
0
kommenttia
Merkinnät: Defias Brotherhood, In-Character, Others' Stories, Story
Jondalar, the poetic elf, has a new female on his sights.
osoitteessa
8/08/2006 10:24:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, In-Character, Others' Stories, Story
| Continuing on the goldfarmer theme.. TotalBiscuit is at it again, tormenting goldfarmers. The previous episode of the Chronicles is also available. | |
osoitteessa
8/06/2006 04:58:00 pm
0
kommenttia
Merkinnät: Gold Farming, Google Video, Real Money Trade, TotalBiscuit
Apparently some players on Defias Brotherhood have become sick and tired of bots and started dealing out vigilante justice. While I despise gold selling and acknowledge that the server ruleset allows and encourages hunting, I also expect that this vigilantism has all the downsides as real vigilantism. In other words, lots of innocent people get ganked.
osoitteessa
8/06/2006 04:39:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, Gold Farming, Real Money Trade
How do you roleplay differences in power in a world where game mechanics say that everyone is equal?
I recently got engaged in a flamewar about a roleplaying incident, which led to accusations of godemoting. Basically, in the incident a noble was talking with his friend in a known player-run bar, the Smoking Blade. He was repeatedly asked to leave, but he refused. Was this bad roleplaying or not?
If you look at the incident in pure in-character perspective, the bar staff would probably have been unable to eject the said noble by force. Still, there would have been consequences to be involved in a bar fight. Yet, because of game mechanics, there were no consequences. Actual fighting was impossible, and the NPC guards would not interfere. And both sides knew this. If the noble didn't want to move, the bar staffers could not make him to do so.
Out-of-character, the incident was much tougher to judge. Both the bar staff and the noble (along with his friend) are completely equal. Both pay the same amount to Blizzard. Neither of them can really own the building.
Now let's muddy the waters a bit. The Old Town Syndicate is well-known for Smoking Blade. It is generally accepted that the building belongs to them. So should they be able to dictate what happens in that building? What about the noble then? He has an elaborate backstory which establishes him as a noble. Thus, he should be able to command some puny peasants around, right?
No. The Old Town Syndicate does not own the building. No, the noble does not get to boss people around just because he wrote an elaborate backstory. Why? Both sides' power is all about consent. The majority of people on Defias Brotherhood has consented that the building belongs to the Old Town Syndicate. Similarly, people have consented to be the noble's underlings. But here's the problem. The Old Town Syndicate has not consented to respect the noble's rank. Similarly, the noble is disputing the Old Town Syndicate's position. He has not consented that the Syndicate is the law in that part of the town.
Elaborate backstories don't give you any authority by default. What gives you the authority is other people. People like the Old Town Syndicate's roleplay in the Smoking Blade, so they consent to it. People like the noble's roleplay and backstory, so they consent to be his underlings. Nor does rank 14 give you any real power over your faction. By definition, it just means that you have PvPed more than the most of the server. It says nothing of your leadership skills. If people like your leadership, they will follow you. If they don't, they leave you fuming alone in raidchat or WorldDefense. Similarly, people could walk to the Smoking Blade like the Old Town Syndicate was never there.
Consent is the key to everything in this game. I consent to paying Blizzard to play. I consent to follow the Terms of Use. I consent on getting ganked by rolling on a server with PvP ruleset. I consent to the RP policy by rolling on a RP/PvP. I consent to joining a party. I consent to duels. I consent on joining a guild. I consent to staying in a raid. But when we deal with roleplay within the same faction, the implicit consent is no longer there. Especially when dealing with roleplay involving strong emotions or violence, I have to get the other player's consent.
All it would have taken is a few out-of-character whispers to tell the other side about your viewpoints, so that consensus and thus consent could have been reached. That didn't happen.
osoitteessa
8/06/2006 02:16:00 pm
0
kommenttia
Merkinnät: Defias Brotherhood, Roleplaying