2.28.2008

How to kill Shartuul

By request, here's a guide on how to kill Overseer Shartuul, the soloable world boss encounter at the western plateau at Blade's Edge Mountains. If you can complete the prerequisites, anyone can defeat Shartuul. Race, gender, class, spec or gear will make no difference whatsoever.

But first, the prerequisites. You have to have completed the initial Ogri'la questline to be crowned the king/queen of the ogres and acquire Honored reputation. At that point, Kronk will ask you to Banish the Demons. As a reward, you get a Darkrune. You will also gain access to the followup daily quest, Banish More Demons, which rewards you either with an another Darkrune or a Darkrune Fragment. Collect 5 fragments and you'll get a Darkrune.

Now, go talk to Gahk, who'll upgrade your Darkrune to a Crystalforged Darkrune. Now you can challenge Shartuul and kill him. In theory, that is. Personally I recommend getting at least a few Charged Crystal Foci first. When properly used, these will allow you to "reset" the encounter. But more of that later.

So, off to Shartuul's teleporter, which is located northeast of the Skyguard camp. Avoid the Felguard Degrader and walk into the teleporter. Now, use your Crystalforged Darkrune. This will allow you to take control of the Felguard and start the encounter. Your own body will be safely hidden inside the teleporter.

Phase 1 of the Shartuul encounter involves you trying to break the Teleporter's shield while Shartuul sends his Felhound and Imp minions at you.

When you took control of the Felguard, your primary skill bar got replaced with the Felguard's skills:
Mortal Strike - your standard melee attack. Use it whenever you can.
Mighty Whirlwind - Point-blank range AoE attack.
Terrifying Roar - AoE fear.
Chaos Charge - Charge attack with an AoE element. Your key to completing the first phase of the encounter.
Smash Shield - Throws your hammer to break the teleporter's shields. Use it immediately when it's ready.
Absorb Life - Point-blank AoE life drain. Requires a Charged Crystal Focus to use. It's somewhat bugged, and not really required to complete phase 1.

Shartuul will start spawning his minions after you've used Smash Shield once. The first few waves could be killed using Mortal Strike alone, but it's better to get used to the rhythm now. Pick a corner and let the minions come to you. You'll quickly notice that the Felhounds will get into melee range immediately, the imps stay back and pelt you with fireballs. When all of the Felhounds are attacking you and you have an Imp nearby, run towards the imp and use Chaos Charge at around 10 yards. The direct damage from the charge should kill the Imp, and the AoE should kill all Felhounds around you. This simple manouver is the key to completing phase 1.

The number of Felhounds will ramp up as you keep damaging the shield with your Smash Shield. Since the Felhounds don't spawn all at once, you'll find that the cooldown of Chaos Charge becomes a problem. This is where the other skills come in. If you have a large amount of Felhounds at you and no imp nearby, use Mighty Whirlwind. While it takes longer to finish than Chaos Charge, it too should kill all Felhounds who received full damage from it. Your other primary skill, Terrifying Roar, can be used to avoid excessive damage from the initial Felhounds. Fear a bunch of them. They'll return by the time the Imp gets in range. Just stay patient until all of the Felhounds have returned to you. This is a perfect opportunity to use Chaos Charge to kill all of the minions at once. Remember to keep an eye on your Smash Shield cooldown.

Once the shield reaches around 20%, all remaining minions die and a Doomguard is released from the Teleporter. This is the end boss of phase 1. He does more damage than you, so stay away from his melee range and especially his flames. Wait until he gets in range and use Chaos Charge. Immediately afterwards use Mortal Strike and Terrifying Roar. This manouver will allow you to do damage to the Doomguard while denying him the opportunity to do the same. While he's running in fear, run as far as you can and wait for your Chaos Charge cooldown to recharge. Repeat. When he is almost dead your Felguard gets stunned and your life is drained. Congratulations, welcome to phase 2.

Phase 2 is similar to Phase 1. There's no shield to break this time, only waves of minions to fight. This time you'll control the Doomguard Punisher, which has a different set of skills:
Punishing Blow: Standard melee attack. Does more damage against stunned targets.
Fel Flames: Channeled AoE attack that lets you damage enemies in front of you. You can move while it's being cast.
Throw Axe: Ranged stun with a minimum range.
Super Jump: Ranged charge with an AoE stun element.
Consume Essence: Single-target life drain.
Bombing Run: Special attack which makes you reflect all enemy attacks and deal random damage to all enemies. Consumes a Charged Crystal Focus.

The minions you'll be fighting against are Mo'arg Tormenters and Gan'arg Underlings. The Gan'arg will melee you and construct cannons. Never let them do that. If you see one channelling a blue beam, stop whatever you're doing and stun/kill it. While you have a lifedrain attack, it isn't enough to offset the damage done by the cannons. Finally, the Gan'args can shield and heal the Mo'arg. This is seen as a red beam effect. Don't let them do that either. Stun or kill the Gan'arg and he'll stop.

The larger Mo'arg Tormenters will shoot poison at you, and have much more HP than the small Mo'args. These are your main targets in this phase.

Like in phase 1, the first waves are easy and no Mo'args will spawn. Super Jump towards the Gan'arg, use your Fel Flames to do AoE damage while you melee them down. Kill runners with Consume Essence or stun them with Super Jump or Throw Axe.

When a Mo'arg spawns, Super Jump to it as soon as possible and get a few Punishing Blows through while it's stunned. Remember to activate Fel Flames, and manouver yourself so that all of the Go'args are hit. The Fel Flames have a small stun effect, so you'll both do significant damage and stop them from rescuing the Mo'arg. When Fel Flames is on cooldown, run away and use Throw Axe or Super Jump to resume your stunlock. Your Punishing Blow requires the stun to do significant damage. If you need health, use your Consume Essence on Go'arg runners. It does around 90% damage, so choose wounded targets to finish them off. If you feel overwhelmed, you can use Bombing Run to get a breather.

Eventually, the Shivan Assassin will be activated. If you have any Go'args still running around, kill them first. Like in the phase 1 boss fight, the Shivan Assassin does much more damage than you, so you can't afford the extra damage inflicted by cannons. Bombing Run is highly effective here, since the Shivan Assassin has plenty of ranged attacks that you can reflect back to her. However, she can be defeated without the Bombing Run. The key to that is to keep her stunned as long as possible and dish out those Punishing Blows. Super Jump her. When the stun ends, run away and Throw an Axe at her. Keep your Fel Flames up while you're meleeing her. Eventually, your life will be drained and you take control of her. Welcome to phase 3.

Phases 3, 4 and 5 involve you controlling the Shivan Assassin and fight two of Shartuul's pets, and finally Shartuul himself. The Shivan Assassin has 3 different "stances": Fire, Shadow and Ice. The stance changes have a cooldown, so knowing when to use each of the stances is vital.

Aspect of the Shadow: The stance you use when you need to regain health.
Death Blast: Shadow damage spell. If the target had a Siphon Life debuff, the debuff is consumed and you heal yourself for a significant amount.
Siphon Life: DoT that also heals you. Keep it up whenever you can. When it's about to expire, use Death Blast and recast Siphon Life.
Shadow Nova: Point-blank spherical AoE spell which does damage and heals you.

Aspect of the Flame: Your damage-dealing stance. It has passive 20% bonus to movement speed.
Pyroblast. Fire damage.
Flame Buffet: Fire damage debuff. Stacks up to 10. Keep those 10 stacks up and you'll do decent damage with Pyroblast.
Cleansing Flame: Removes debuffs from you. Use whenever you get debuffed.

Aspect of the Ice: Your damage-mitigation stance. Generally you want to use it for the Ice Block and switch away as soon as the danger has passed.
Iceblast: Ice damage. Deals more damage if the target is frozen.
Icy Leap: Frost Nova coupled with a self-inflicted knockback. Only occassionally useful.
Ice Block: The mage version on steroids. Lasts only 4 seconds, but it also reflects spells while it's active. This spell is literally a lifesaver.

Whew. That's a lot to remember, and the first attempts to fight with the Shivan Assassin will probably end badly. Fortunately.. you have a reset button:

Chaos Strike. Ranged spell which requires a Charged Crystal Focus. While it has plenty of effects, it's particularly useful with the Shadow stance. It applies a debuff which greatly increases damage done.. and life drained. If the target is debuffed with Chaos Strike and Siphon Life, a Death Blast will heal you to full. If you are about to die, use the Chaos Strike.

So, off to the monsters. In phase 3, you fight the Eye of Shartuul, a beholder. He moves relatively slowly, but applies a nasty debuff in melee. Stay away from him. His standard attack is a Fel Fireball. It hurts a bit, but isn't particularly dangerous. He also places stun fields. You'll see when he's casting one, so you have plenty of time to move away. Make sure you don't step in one. Stunlocking yourself is not wise. Finally.. he has a Dark Glare. It does a whole lot of damage, and if you get hit by more than one of these you'll probably die. It has a long cast time, so you have time to switch to Ice Stance and Ice Block.

Start Phase 3 in Shadow stance. As soon as the Eye of Shartuul spawns, apply Siphon Life and the Shadow Nova debuff to it. Switch to Fire stance and start applying those Flame Buffets. If he's casting a Fel Fireball, cast a Pyroblast. Otherwise keep your distance and avoid those stun fields. Counter Dark Glare with Ice Block. Immediately afterwards switch to Shadow stance and use the Death Blast just in time to consume Siphon Life and heal yourself. Reapply Siphon Life and Shadow Nova and switch back to Fire stance. Repeat. The Eye of Shartuul is not particularly difficult, but Dark Glare can kill you.

Phase 4: Hound of Shartuul. He's a melee-only mob, so you'll be spending most of your time in Fire stance. As before, start in Shadow stance, apply debuffs and switch to Fire Stance for Flame Buffets. However.. the Hound of Shartuul can charge you and apply a nasty snare. Use Cleansing Flame to get rid of it and run away. Switch to Shadow Stance before your Siphon Life expires and regain some life. You should end this phase with 100% health.

Phase 5: Shartuul. This is where you'll probably need those Charged Crystal Foci. Start in Shadow Stance as usual. Shartuul will start the fight by flooding the arena with eyestalks. These eyestalks have a nasty Mind Flay that stacks. Shadow Nova will get rid of them and heal you, but there's a small but annoying bug that will make the eyestalks ignore it for a few seconds after they spawn. If you're being attacked, it's usually safe to use Shadow Nova. Shartuul himself should be in the arena by now. Apply Siphon Life on him and run to an another set of eyestalks and Shadow Nova them too. Switch to Flame stance and start applying those Flame Buffets while casting Pyroblast. When you get debuffed, use Cleansing Flame. If he starts to cast Incinerate, use Ice Block. If he resummons the eye stalks, use Shadow Nova. And whatever you do, remember to consume Siphon Life with Death Blast and reapply it. This is a long fight and you'll need that life.

Simple? Not really. The tricky thing in phase 5 is that Shartuul is somewhat random with Incinerate. He may cast if before or after the eyestalks, or skip casting it altogether. If you go to Ice Stance too soon, you'll risk letting either Flame Buffet or Siphon Life expire. If you switch stances too late you get hit with huge damage. Or you may get stuck in Ice Stance while the eyestalks peel away your health. Or get rid of the eyestalks and not have enough time to Ice Block. And once you get "off schedule" once, it's easy to keep messing up the timing. If that's the case, don't shy away from Chaos Strike. Get full health and try to get a hold of the timing. If you keep Flame Buffet and Siphon Life up, avoid Incinerates, get rid of eyestalks and remember to consume Siphon Life regularly.. Shartuul should eventually die.

1 comment:

Matticus said...

What a sweet strat! I'll have to go try this out on my Priest!